The update, which includes XeSS Super Resolution, XeSS Frame Generation, and the so-called XeLL Low Latency, is now up for grabs on GitHub for developers who fancy giving it a whirl.
Announced at GDC 2025, XeSS 2 is Chipzilla’s desperate attempt to keep pace with NVIDIA’s DLSS and AMD’s FSR. The SDK comes with developer guides, an Unreal Engine and Unity plugin, and the XeSS Inspector Tool to ensure everything works—presumably better than Chipzilla’s usual GPU driver fiascos.
While XeSS 2 is tailored for Intel’s own Arc GPUs—such as the latest Arc B580—it begrudgingly supports older Meteor Lake chips and Intel Irix Xe graphics, though with notable limitations.
Frame Generation, the fancy AI trick that boosts frame rates, is reserved for more powerful AI hardware, leaving weaker Intel GPUs with mere Super Resolution and Low Latency.
Perhaps the most eyebrow-raising part of the announcement is that XeSS 2 can even run on rival GPUs from NVIDIA and AMD, though obviously in a half-baked, less-optimised fashion.
The AI-powered upscaling scene is now the battleground for performance-boosting wizardry, with Chipzilla, the Green Goblin, and the Red Team pushing their own takes on machine-learning magic.
According to Tweaktown, XeSS 2 tries to stand out in the world of SoC devices. It claims to be the only AI-based solution offering upscaling and performance boosts for low-power gaming handhelds.
Whether this is a genuine advantage or just marketing fluff remains to be seen, but at least it gives Intel something to brag about while NVIDIA and AMD continue to run circles around its GPU efforts.
Intel XeSS 2 will be available in Assassin's Creed Shadows from Ubisoft.